In other words, it restricts the instantiation of a class to a single object.
The Singleton pattern is often used in situations where you need to ensure
that there is only one instance of a class and that it can be easily accessed
throughout your application.
Examples of situations where Singleton pattern can be used
When you need to access a shared resource, such as a
database connection or a configuration file. When you want to limit the
number of instances of a class that can be created, such as in a game where
you only want one instance of a player character.
To implement the Singleton pattern, you typically define
a class with a private constructor, a static method that returns the single
instance of the class, and a static variable that holds that instance.
public sealed class Singleton
{
private static Singleton instance = null;
private static readonly object lockObject = new object();
private Singleton()
{
// private constructor
}
public static Singleton Instance
{
get
{
lock (lockObject)
{
if (instance == null)
{
instance = new Singleton();
}
return instance;
}
}
}
}
Feature
Feature | Description |
---|---|
Type | Creational design pattern |
Purpose | Ensures that only one instance of a class is created |
Scope | Global |
Implementation | Private constructor, static variable, static method |
Access | Single point of access to the instance |
Concurrency | Thread-safe using locking or other synchronization mechanisms |
Testing | Can be difficult to test due to global state and tight coupling |
Use cases | Shared resources, limited instances, configuration objects, caching, logging, etc. |
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